One Optimized Pipeline, End to End
Higher-fidelity capture: our Gaussian Splat creation suite uses higher quality neural-radiance-field initialization and enhanced density control to reconstruct scenes with fewer floaters and artifacts, measurably sharper than standard 3DGS while using fewer Gaussians.
Built to run anywhere: optimized rendering and compression stream photorealistic scenes efficiently across GPU PCs, handheld devices, and XR wearables.
Sound that moves with you: an MPEG-I 6DoF audio renderer places sound precisely in the scene, responding to reverberation, occlusion, distance, and materials as the user moves.
Ready to deploy: creation, compression, and spatial audio in one suite, available cloud or on-prem, with an Unreal Engine plugin.

